Coren Kelyn replied

580 weeks ago

First off, the Cure II timing to hit after Death Sentence dmg but before the debuff applies is THE BEST!! The timing doesnt take too long to figure out. For me, I target Twintania as my Main target (use <mo> macros to heal) and watch the casting bar for Death Sentence. When the bar hits the "th" in Death I start casting and it has always timed perfectly for me. Everyones latency and spell speed may be a bit different so adjust accordingly. While this strategy works great. You must be very very careful to help top the MT off before DS hits. If the tank doesnt survive the initial hit then timing your Cure II wont be much help.

Fireball/Conflag is definitely the most intensive healing phase for Whm. Lots of AOE healing just as Fred mentions above. I prefire Cure III on the other group as they are about to get hit by fireball and prefire Cure III with surecast on myself when my group is getting hit by fireball. Fireball will almost 100% interrupt casting. I use Divine Seal early in this phase and make sure to keep Medica II on the group and regen on the MT as this healing applies while people are in the conflag (I think Fred mentions this). As whm I will blow a TON of mana in this phase but dont worry because your bard should hopefully be casting ballad the second the neurolink drops and they are in the divebomb spot.

Divebomb phase
A couple tips I wanted to add was that you can cast a cure at BOTH the top of the hill and the bottom of the hill if you are fast enough. That timing can be tough but getting one cure off between each divebomb should be pretty easy. Fred also mentions getting an aoe HoT such as medica II on the group BEFORE Twintania's Aetheric Profusion (2hr) which works out great. I used to try and swift cast Medica II after Twintania's Aetheric Profusion which is also an option but isnt necessary. I also like to Stoneskin the MT while im sitting in the neurolink because I'm pretty sure it is not affected by the neurolink debuff (correct me if im wrong). Also be sure to stoneskin anyone that has weakness or lingering debuffs from snakes dying
.

I agree with all of these statements, as well as Fred's. What Chod has listed here is exactly how i did it last night as WHM. The only difference was the timing of the Cure II which is most likely due to the server issues between me and Chod. What i did was time it right as it was hitting between S and e. When our MT (K9) yelled out DS was on its way, i would cast stoneskin then watch Twin's cast bar to try and time the Cure II. As for MP management, Shroud of Saints was almost always on cooldown for me.
Times i used SoS:
1: In between first pull and Conflags
2: During conflags
3: During the LB for asclepius
4: Twister
5: home stretch

Rin Misakahara FC Member replied

580 weeks ago

My advice is for Scholars and some may disagree with this part but, unbind Physic, just forget you have it. The only time I have ever found a use for it is when there are two Scholars in a party, and that should be avoided anyway; Eos is more than enough to make up for Adloquium's low potency.

In eight man content the tank should not be lacking for hp with a White Mage and if they are, burn a Lustrate but keep that shield up. Also use your energy drains; don't hold your Aetherflow trying to save Lustrates for emergencies. If you think you need 6 Lustrates within that amount of time you're in over your head anyway. I hit every conflagration with at least one energy drain, one on Twintania in between conflag's and one on almost every Dreadknight.

Mitigation is a Scholars job so whenever you can you should throw Sacred Soil for expected high damage, Eye for an Eye as well; actually with a Black Mage, Summoner, White Mage and Scholar in the party it's possible to keep Eye for an Eye up on the tank perpetually. Virus is for when k9 screams.

For Eos I use a mousoever macro on Embrace and use the party list to send her to whoever needs it. It's really nice to be able to heal multiple targets, otherwise I just plant her in range of the tank and let her do her thing. Eos's cooldowns I just use when the situation demands.

Biggest thing though is forgetting Phsysic, if you think only using Adloq causes MP problems Energy Drain and Aetherflow better. During every single Twintania battle, Coil 1-4, Ex Primals, everything I heal seriously (4 man dungeons healing is Eos's job) I have never used Physic, and never come close to running out of MP, and won in style, with tanks raving about how safe they felt. So, kick the Physic, it's a cross class heal for Black Mages and Summoners.

Canine FC Member replied

580 weeks ago

I agree with Rin. Adloquium's less efficient HP/cast by itself, but it's not so simple. Especially not in 8 mans. Absorbs are always better than healing because during serious content, the constant stream of over-healing renders many physicks partially or fully wasted.

WHM + SCH + fairy is a healing team, and the SCH's job is to stabilize. Let the WHM and fairy do what they do best.

On another note, the way MMO designers kill tanks is with burst. High absorb uptime gives you and your co-healer a reliable buffer, allowing more time to react to dips in HP.

I guess if…
Your WHM is awful/dead, you can't/shouldn't use lustrate, your tank is low HP, AND adlo won't be falling off - physick may become the answer… :>

Claus Wolfram replied

577 weeks ago

Hello! Ran a turn 5 tonight and the strategy they employed seemed to work very nicely. Phase 1 is the same as our groups, kill the adds then move to Twintania. The next phase the Off Tank and a summoned pet stay to the right side, and when the fireball is targeted onto a player they run to the OT and summon. The conflags and the rest work normally, our OT was a warrior and they would use Inner Beast to help absorb the damage from the fireballs, lessening the healing burden on the healers. The HP buff from echo and food more then compensated for only have 2 people and the summon *who does count* as our BLM easily lived through fireballs. Divebombs were the same strategy, and when the snakes spawned that's where it gets different. The main tank would hold the big snake and stay down in the pit. The OT would gather the snakes, the DPS would get them down to 50% each then return to the big snake leaving the little snakes alone. After the next set of divebombs, we would run out, the OT would grab the next set of snakes and the BLM would LB all 4 and the boss in the middle. We would be able to burn the snake down in time for the Neural link part most of the time, and if not it was within 10% and easily killed before the Dreadnight started stalking. The rest of the fight was pretty much the same as the other ones i've been in, twisters phase is identical to what we do. It was a consistent run through snakes and too the dreadnight pretty much each time. The gear on our group was ilvl 87 average or higher and I know gear does play a major part in it but this strat worked for getting all the Debuff onto the snake and getting it out of the way quick. Hope this helps :)
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