Tsu Notes:
Symond: Corrupting spit really has basically no warning - you pretty much have to already be moving. Crystalsplosion is survivable, at least as a DPS. Be aware that his Crystaline Shot ground AOES will grow in radius twice before they disappear - you're not safe just because you're out of the red area, and if you're on the far side from the tank, you'll be crowded out of range of the main fight entirely.
Zu: There are two kinds of eggs - white and speckled. White eggs spawn pullets, speckled eggs spawn cockerels. Pullets are just DPS; cockerels have a ranged HP/MP drain, kill them first. If you have a choice of which egg to break, choose the speckled one. Choose a DPS who will be breaking eggs; it can get bad if both of them choose one =P
Tyrant: A joke boss. I've had groups just assign the healer to kiting duty and burn him down before anyone dies.
Siren: There is a metal border around the central circle of the room. When Siren flies, up, stand on the metal circle - you'll have a better chance of dodging a dash attack, and if you see her come down in the middle you'll have time to run to the safe zone. She seems to do AOE charms way more often than dash attacks. Sergeants will always have hate locked on the healer or tank; focus on ones going for the healer first.
Kye Gimyajan LS Member replied
590 weeks ago