
edit by Dario: resized it :P
I timed the DarkMatterPelicans last night and noted health levels on a few attempts and did some estimating:
- Going down east side, we were making it to ADS with nearly 8 clicks left, and it would have taken us just over 4 minutes to kill ADS. In other words, PLENTY of time and we were killing him fairly quickly. And if we could get LB3 off when he hits 25%, then we would probably only have to deal with one or two casts of ballast. However, I felt like I was having to curb DPS and watch for aggro quite a lot.
- When we mixed it up and killed a 4th node, we were making it to ADS with just under 6 clicks remaining, and it would have taken us just over 5 minutes to kill ADS. So it's feasible, but without LB3, we would be cutting it pretty close. Giving him Slashing, Blunt, AND Piercing resistance though REALLY slowed our dps on him. My estimate is that it would have taken almost a full extra minute to kill him. However, we would only have to deal with Rot and Firestream.
So, from out of this I'm thinking a couple of things:
I don't think killing 4 nodes is worth it. It makes the mechanics slightly easier on ADS, but only for the last 25% and it prolongs the fight such that there are many many more chances to screw it up.
We should choose right or left and kill three nodes.
On that note, there are advantages to each with our group:
Going east
Leaves us with more overall damage, but it also means the bards/monk have to watch threat like a hawk and actually slow dps at times. On top of which, I still think Ballast is going to give us issues during the last 25% when the ranged are having to stay stacked while avoiding Ballast, Gravity Well, AND Piercing Laser.
Going west
Nerfs our overall damage slightly, but as long as we don't kill the sector2 node like we were, it means at least some damage shifts back to the tanks. It also means we trade gravity well for Firestream. That's something extra for the tanks/melee to avoid, but I don't think it would provide any more of an issue than Gravity Wells. We would also trade Ballast for Chain Lightning. This means the rot group can stand just outside repelling cannons range and still hit the tanks with aoe heals instead of having to move for ballast or stay long range. Chain Lightning hits for around 1500, and it would go off only once or twice before the fight was over. I don't think that amount of extra healing is going to tax our healers any more than running away from and possibly having to heal people back up after Ballast.
So in my opinion, going down the West side and killing only 3 nodes is probably the easiest way to approach ADS, even though we have two piercing and a blunt dps AND are stacking for Rot.
Bardo FC Member replied
604 weeks ago